For many gamers, microtransactions are automatically a negative for any video game that includes them as a feature. They are often seen as one of the worst symptoms of big game company greed. However, there’s no denying that their existence has allowed beloved games to be created and sustained over the long term, including games like Surveillance, Team Fortress 2and League of Legends.
Although the upcoming launch of Monitor 2 may change that, with loot boxes being officially removed, Surveillance is still considered one of the best examples of how in-game purchases can be put to good use. This was just one of many suggestions Redditors had about which game handles microtransactions better.
Titanfall 2 is a game that was praised for its single-player campaign when it was released, but there was just as much love for its online mode. Developed by Respawn Entertainment, which has since created Apex Legendsit’s no surprise that the online action is hugely fun, but it’s slightly surprising that fans consider the microtransactions a strong point.
However Summit might not have the same rep, Redditor halo-5-death is happy to promote Titanfall 2microtransaction system, emphasizing that “you are buying [the microtransactions] directly at a fair price and don’t play for them.” Apex Legendsit’s easy to see why fans loved it.
The Lord of the Rings online
Unlike some of the other more action-packed the Lord of the Rings Games, The Lord of the Rings online was an attempt to make a memorable MMORPG experience that was true to the books, and, while it might be dated by now, there was an expansion as recently as 2021 that proved the developers haven’t forgotten their players.
Editor AgentStanding think that’s not the only way they’ve treated their players well, especially those who choose not to spend money in-game, because “you can earn enough store credits in-game to buy n anything without ever paying real money for anything”. Considering the game was originally a subscription service that has now become free, it’s definitely a good idea.
In a game with over 120 playable heroes, balancing matches would be a big enough issue without adding things that could give advantages to players who invested real money. That’s why, like other great MOBAs, Hi-Rez decided to make all the characters in Punishmentincluding some gods who can single-handedly win games, unlockable with in-game currency as well as real money.
Editor Zikron expands on the good points of their system, explaining that you can buy champions individually or spend “a very reasonable $30 for each character in the game” and that “if you’ve already bought a character before going all-in, it reduces the price of $30.” While this may seem like a small touch, it shows an effort to not force the player to end up spending more than necessary.
Although Valve isn’t always considered the best company when it comes to treating developers and consumers fairly, their flagship MOBA Dota 2 was a title that came up several times in discussions about games that handle microtransactions well. Editor vviki was one of his biggest supporters.
They explain that “nothing is hidden from you in terms of gameplay” and that even cosmetic items “like game huds and announcers are shareable”, which means that only one person in a player group needs to own it to everyone can enjoy the benefits. It wasn’t a common feature, so fans liked it.
The Borderlands series has deservedly earned a lot of praise for its visuals, story, hilarious cutscenes, and satisfying gameplay that includes its online content. While it doesn’t have any in-game microtransactions, it does have a ton of paid DLC content. Editor jal2_ argues that “micro-transactions aren’t so bad if they’re micro” and used gaming as a good example.
The many DLC packs contain everything from cosmetics to boosts, and they explain that all are extremely reasonably priced in the Game of the Year Edition they played. Borderlands 3 caused some concern among fans for moving the franchise towards true in-game microtransactions, which may be why Borderlands 2 is considered better in this department.
monster hunter world
While no one is surprised when FPS games, MMORPGs and MOBAs contain microtransactions, it’s rarer for an action RPG like monster hunter world to do so, although it makes sense given the huge focus he puts on playing online and with friends. Editor GhostFromBE like how microtransactions are handled in the PC version.
They list the positives, including the fact that you get a full game for your money, “Microtransactions aren’t actually in-game” but hidden away in the Steam store, prices are reasonable, and there are no special currency to disguise how much the player is actually paying. This user-friendly and transparent system is one of the main reasons why there have been few complaints about it.
League of Legends
Even compared to other MOBAs, League of Legends has a massive roster ranging from incredibly simple champions to very difficult champions to play. Luckily, all of them can be unlocked with free in-game currency as well as real money, and most other microtransactions are for cosmetics which are often surprisingly extensive.
Editor remag117 thinks League’s longevity is partly down to how it nailed the microtransactions system before it was even mainstream, saying “League of Legends did micro transactions before they became the norm and they did it well.” While players haven’t always been on board with Riot’s handling of paid content, it’s one that has managed to keep a lot of players invested.
Star Wars: The Old Republic
Although not considered one of the most iconic MMORPGs of all time, the Star Wars: The Old Republic has smartly secured its profitability through the persistence of its loyal player base over the years. It still has a subscription model but Redditor DerivIT considers that the amount available for free is more than sufficient.
They say that while it “is riddled with microtransactions,” the free version will allow you to read all of the story content without holding anything back. Instead, most of the microtransaction content involves side activities. considering how much story content is in the long-running MOBA, it’s an impressive amount of content to provide for free with everything else a nice bonus option.
Team Fortress 2
For those who enjoyed playing it in its heyday, Team Fortress 2 is still considered by many to be the FPS model that pretty much nailed it all. Its use of microtransactions is no exception for fans of the game, including Redditor Polyhistory which immediately suggested the classic multiplayer title.
They simply sum it up as a system with “No pay to earn. Just pay to look good.” While microtransactions aren’t liked by many gamers in general, having them affect only cosmetic items is a small way to make sure it’s not a disruptive item. When those cosmetics also add something special, another element of fun to the game, then even better.
The upcoming release of Monitor 2 reminded many gamers why the first game took the world by storm in 2016 and its non-intrusive model for microtransactions was just a small part of that. However, it wasn’t one that went unnoticed by a lot of fans, including Redditor. Andre_P-23.
While they admit they haven’t played it long, they were pleasantly surprised that there are “no deals or microtransactions pushed in your face” and “you get lootboxes pretty often without pay”, which automatically seems fairer in principle. Aside from cosmetic-only microtransactions, this is a system that fans haven’t found much to complain about.
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