Are video games bad for students?

Why do you think most children prioritize owning a laptop, smartphone or tablet before being admitted to school? Usually, most educational institutions require every student to purchase one of these gadgets to avail online resources. However, almost all children perceive this admission requirement as an opportunity for them to play video games rather than a necessity to study. Does this behavior suggest an advantage for them?

Although some have educational content, video games perpetuate harmful vices in students. Most kids would agree that their parents or guardians were unhappy with them consuming online content or playing video games. However, students continue to play video games because they are exciting, entertaining and challenging, in addition to evolving to become realistic and sophisticated.

Why are video games bad for high school and college students?

Do you think it is possible to find a child who does not play video games? Certainly, it is rare, and if so, the reason could be due to the inaccessibility of necessary resources such as electronics, power or the Internet. Students play video games for various purposes. Some do it for relaxation while others do it for entertainment. So why are video games bad for students? Due to the addiction associated with excessive gambling, a child or person in school is at high risk of experiencing the following health, socioeconomic and psychological problems:

Very prone to health problems

What comes to mind if you hear that a school kid has been up all night playing video games? Basically, it would probably be for him to sleep during the day. For this reason, the likelihood of such a child interacting with friends or family members would be minimal. This means that he or she can never learn to integrate into society, gain new perspectives and try other ideas, which are important parts of cognitive development. The academic performance of students with a habit of playing video games all night tends to be lower than that of their peers.

How long does it take a child to play a single video game? Regardless of age, the American Academy of Pediatrics recommends 2 hours or less and no more than 1 hour during nonschool and school days, respectively. However, most students can even play for 12 hours, illustrating their sedentary or inactive lifestyle. Since their body burns fewer calories per day, they are at high risk of developing more than 30 chronic diseases and conditions such as hypertension, cardiovascular complications and obesity. Consequently, video games cause school children to avoid active lifestyles, predisposing them to life-threatening disorders.

Causing aggressive behavior

How to classify video games? You can categorize them based on purpose or genre, among other aspects. However, a student can play video games offline or online. Despite this classification, research indicates that violent video games negatively impact children’s moods, increase impulsivity, reduce prosocial behaviors and promote aggression. Given these side effects, what do parents or caregivers think? Most of them see video games as a substitute for comics, movies and shows that expose children to violence.

Contemporary studies that aim to demonstrate the effects of video games on aggressive behaviors include children as participants. The researcher set up a video game with violent scenes, like Grand Theft Auto, for them to play. In this case, the study can last from 6 to 12 months, depending on the objectives and the research questions. Based on previous evidence-based results, participants demonstrated prosocial behaviors and lack of empathy at the end of the survey. The underlying logic is for kids trying to stimulate video game settings or characters in real-life scenarios. Ideally, this adverse effect is generalized among elementary school students.

Poor school performance

After class or class, what activities do most students undertake? Due to mental exhaustion, a majority of them opt for hobbies and entertainment. With electronics and free internet available to them, they tend to play video games and even compete against each other. These students develop a routine over time until they become addicted. What does it mean? They will end up procrastinating over homework, homework and projects. After a while, these students skip classes and are unaware of legitimate online essay support.

People who aren’t brilliant and don’t have access to learning materials, but seek help from a custom essay writing service outperform those who play video games. In particular, these academic essay writing services enable essay writers to meet strict deadlines to complete assignments and assignments from scratch. Even though students who play video games become aware of the availability of professional support from this company, they would rather purchase or subscribe to an online contest than hire a quality expert. Such behavior depicts an aspect of misplaced priority in the pursuit of academic excellence.

Reduce student participation in sports

What are some of the high-paying jobs in the United States and around the world? Certainly, your first guess would be a career in science, technology, engineering, and math. Yes, that’s true, but have you thought about talent jobs like music and sports? Athletes like Lionel Messi, LeBron James, Cristiano Ronaldo, Neymar Junior, and Stephen Curry earn around $130, $121.2, $115, $95, and $92.8 million per year, respectively. However, the salary of a well-paid civil engineer in the United States is around $115,110 per year. As you can see, a person who pursues a profession based on talent would earn 10 times or more than those who directly benefit from education. If so, what are the specific adverse effects of gambling on students?

Kids who play video games barely socialize with others at school. What does this mean in sports? Most sports require collaboration and teamwork to win, even those that require one competitor per team. However, students who play video games tend to display abusive behaviors borrowed from different characters. Most members of a basketball team or any sport would hardly want such people to be on it or exercise with them. According to the Minneapolis-based National Institute for Media and Family, students who play video games are unable to keep time because of their addiction. For this reason, even though they are part of the sport, these individuals often disappoint their teammates in training and even in actual competition. These students can neither undertake nor consider athletics as a profitable career unless they play PS games.

This article illustrates harmful effects of video games on students in educational institutions or at home. For example, schoolchildren exhibiting these behaviors show poor physical and mental health outcomes due to practicing sedentary lifestyles. They are also underperforming academically. In this case, the underlying reasons relate to their preference for purchasing online video games over affordable expert assistance.


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Carolyn M. Daniel