Global Video Games Industry Expected to Hit $294.3 Billion in 2026 – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Global Video Games Market (Mobile, Console, and PC): Insights and Forecasts with Potential Impact of COVID-19 (2022-2026)” report has been added to ResearchAndMarkets.com’s offer.

The global video game market is expected to reach US$294.35 billion in 2026, witnessing growth at a CAGR of 8.53% during the period from 2022 to 2026.

The growth of the video game market is supported by factors such as increasing number of gamers, increasing population of Generation Z, increasing penetration of smartphones, increasing disposable income and increasing penetration of ‘Internet. However, market growth is expected to be hampered by hacker protection issues, cybersecurity issues, and health concerns.

The global video game market by device can be segmented as follows: mobile, console and personal computer (PC). In 2021, the dominant share of global video gaming was held by mobile, followed by console. The global video game market by mode can be segmented as follows: offline and online. In 2021, the dominant share of global video gaming was held by the online mode. Technological innovations in gaming are estimated to support the global video game market.

The global video game market by region can be segmented as follows: Asia-Pacific, North America, Europe, Latin America, and Middle East & Africa. The largest market share was held by Asia-Pacific. Factors such as cloud gaming, shift to new monetization models, and 5G internet connectivity are expected to drive the market growth.

The coronavirus outbreak has spurred demand for video games, due to shutdowns and restrictions on the movement of people. However, several companies have also faced delays and interruptions in their product launches following the outbreak of the pandemic.

Report scope

  • The report provides a comprehensive analysis of the global video games market with the impact of COVID-19.

  • Major regional mar markets (Asia-Pacific, North America, Europe, Latin America, and Middle East & Africa) have been analyzed.

  • Market dynamics such as growth drivers, market trends, and challenges are analyzed in depth.

  • The competitive landscape of the market, along with the company profiles of major players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd, Sony Group Corporation, Nintendo Co., Ltd., and Electronic Art Inc.) are also presented in detail.

Market dynamics

Growth engines

  • Growing number of players

  • Increase in Gen Z population

  • Tilted Smartphone Penetration

  • Increase disposable income

  • Growing internet penetration

Key trends and developments

  • 5G internet connectivity

  • cloud gaming

  • Switch to new monetization models

  • Industry Consolidation

  • Mobile games and platform “agnosticism”

  • Metaverse

  • Technological advances

Challenges

  • Hacking protection issues

  • Cybersecurity issues

  • Health problems

Companies cited

  • Apple Inc.

  • Electronic Art Inc.

  • Microsoft Corporation

  • Nintendo Co., Ltd.

  • Sony group company

  • Tencent Holdings Ltd.

For more information on this report, visit https://www.researchandmarkets.com/r/btlccy


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Carolyn M. Daniel