How have video games evolved?


Being in the extraordinary era of technological advancements thanks to the Internet, many are interested in what the evolution of video games has been like. Generation X saw the birth of this new project, but it has grown considerably in the generation of Millennials.

However, when we talk about video games throughout history, we are referring to the year 1940, when the “first video game” appeared at the Westinghouse exhibit at New York World’s Fair.

Nuclear physicist Edward Uhler Condon created the simple math game where person versus machine interacts. Of course, out of the many contests, the winner was over 90% favor, and you can imagine who it was.

Important changes during evolution

In 1952, a video game called OXO – (circles and crosses), developed by Alexander S. Douglas, was created. It was a computerized version that ran on EDSAC. The game allowed a person to play against the computer.

In 1958, William Higginbotham invented the “table tennis for two” video game, a simulator exhibited at Brookhaven National Laboratory. As you can see, this was the first game developed for the activity of two people at the same time.

In 1962, student Steve Russell ingeniously developed a computer video game based on vector graphics. He named it Spacewar, and it consisted of two spaceships controlled by two players and ran on a PDP-1.

In 1966, engineers Ralph Baer, ​​Albert Maricon, and Ted Dabney developed a home video game project called Fox and Hounds. Of course, this creation was the basis for the evolution of home video games. Because in 1972, it became the Magnavox Odyssey prototype, which connected to a television to run several games at once.

Video game developers in the 1970s and 1980s

Commenting on the 70s era, one can name Nolan Bushnell entering the market with versions of Space War. In its process, Computer Space, Galaxy War, and Empire for multiplayer video games have attracted attention.

Around 1972, the large arcade terminal considered the version of tennis for two, called “Pong”, was launched. In the hands of Atari, which developed its operation on the Al Alcom system. All this to say that it is the basis of great technological advances in the video game and computer sector.

Among the elements involved in the operation of the systems, mention may be made of memory chips and microprocessors. Giving the appearance of “Arcade” machines. Strengthen the technical activities of new sports betting houses and activate operations in video game rooms and casinos.

In the 80s, given the immense acceptance and growth of the industry, well-known companies launched the bait:

  • Atari 5200 and 7800: consoles with more than 25 video games and Battle Zona
  • Phillips: Odyssey 2.
  • Mattel: Intellivision.
  • Coleco: Colecovision.
  • NEC: Turbografx.
  • Namco: Pacman and Pole Position.
  • Halfway: Tron system.
  • Sega: Zaxxon and Master System.

Even with the video game crisis between 1983 and 1985, Japan took a risk on the console side with the

Famicom system. In other words, the Nintendo Entertainment System was a big hit at the time. With Super Mario Bros, a game that develops a goal and a definite end is fulfilled.

At the end of the 80s, video game consoles were created with 16 bits, such as SEGA’s Mega Drive. In addition, personal computers built by IBM replaced microcomputers. Clearly, handheld video game platforms, such as those from Nintendo and Mattel, were already predominant.

The 3D revolution in video games and the new century

The 16-bit generation marked a milestone in video game console technology. The CD-ROM appears, and the various companies evolve in the three-dimensional domain, exerting their development on PC. The first polygonal game was created, which determined an important time for 3D games on video game consoles.

The advance of 3D was so rapid that the “32-bit” generation of Sega and Sony Play Station was launched on the market. After the “64 bits” of Nintendo and Atari Jaguar. It was here that the “arcade” began to be replaced by updated game consoles and computers.

The 21st century is the era of software and website development on online essay writers, with storage of data or images, etc. In the 2000s there were big changes and Microsoft entered the market with the creation of Xbox. Nintendo launches the Game Boy, Sony creates the Play Station 2 and Sega leaves the industry unable to compete.

Thus, we can conclude that the evolution of video games today is based on the computer or the PC. It is the machine with the greatest possibilities to exist in the long term. Indeed, its components can be modified to improve operating performance. In other words, software and hardware are constantly updated.

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Carolyn M. Daniel